bastian pastoors - portfolio
b.pastoors@gmail.com

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Dentist - Personal Work

A personal project exploring a style with toony forms and more realistic texturing and shading. I have broken down the process in a 80.lv article.
Highpoly modeling in Modo, sculpting in zBrush. Retopo and baking in Modo. Texturing in Ddo with additional normal-map work in Ndo.
Rendering and lighting in Unreal Engine.

Pirate Prop - Personal Work

Based on concept art by Artyom Vlaskin.
Highpoly modeling in Modo, sculpting in zBrush. Retopo and baking in Modo. Texturing in Photoshop and Modo with additional normal-map work in Ndo.
Rendering and lighting in Marmoset Toolbag 2.

Haunted Island - Professional Work

Lowpoly modeling in Modo. Texturing in Photoshop and Modo. Lighting and lightmap baking in Modo.
Rendering in Unity with iPad 3 as target device.
Additional modeling, texturing and lighting by other Happy Tuesday Artists. Art Direction: Nils-Malte Carstens.

Olympus E-PM1 on Gorilla Pod - Personal Work

Based on photographic and real object reference.
Highpoly modeling in Modo. Rock sculpting in zBrush. Lowpoly modelig in Modo. Texturig and shading in Photoshop and Modo.
Rendering and lighting in Marmoset Toolbag 2.

Playstation VR Worlds - Professional Work

Based on concept art and photographic reference. Main material on Sci-Fi assets created by another artist.
Highpoly and lowpoly modeling in Maya. Texturing in Substance Designer and Painter and Photoshop.
The materials have been authored for Sony London’s internal engine, presentation shots are in Marmoset Toolbag.

Gibson Les Paul Studio, Vox AC4TV mini and Neumann M149 - Personal Work

Based on photographic reference.
Highpoly modeling in Modo. Texturig and shading in Photoshop and Modo. Lighting and Rendering in Modo.

Polo WRC 2015 - Professional Work

Based on Highpoly model by client and photographic reference.
Lowpoly modeling and baking in Modo. Texturing in Photoshop.
Rendering in Unity with iPad 3 as target device.