bastian pastoors - portfolio

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Bastian Pastoors

Berlin, Germany
+49 176 21430764

Work Experience

Since Nov 2016 | 3d Artist at Wooga

Unannounced Project

Prototyping for a new project
Co developing style and creating workflows

June's Journey

Creating of pre-rendered items and buildings for island decoration
Improving workflow

Bubble Island 2

Expanding and developing the style and workflow for pre-rendered city maps
Creation of effects and gameplay elements in Unity

Sep 2016 - Okt 2016 | Freelance 3d Artist at Happy Tuesday

Various Projects

Developing processes and art-styles for various outsource projects and proposals

Nov 2015 - Jul 2016 | Environment Artist Contractor at Sony Computer Entertainment Europe

VR Worlds

Creating, developing and optimizing 3d assets and environments based on concept art and art direction

Apr 2011 - May 2015 | Senior 3D Artist at Happy Tuesday UG

Coin Dash | iOS Appstore

Creation of assets and environments in preexisting style

Pumpkin Sweet Adventure | iOS Appstore

Building on Coin Dash - creating new and themed levels and assets
Supporting the creation of ui artwork

Hero Defense - Haunted Island | Steam

Translating the previously developed style into real-time 3d
Developing level creation processes and co-developing corresponding technical implementations
Creating levels and assets
Developing looks for new settings
Teaching and supervising interns and juniors to ensure consistent quality
Supporting the art director in reviewing level creation
Supporting development of processes and workflows in other art areas

Outsourced Art for Good Games Studios

Creating 3d assets based on provided concept art
Co-developing rendering style (lighting, shading and texturing)

Outsourced Art for Celluloid VFX

Creating assets for various ad-projects based on photographic reference or rough concept art

Outsourced Art for Warlords by Black Anvil Games | iOS Appstore | Android Playstore

Co-developing look and workflow
Supporting the art director in guiding and leading other artists and ensuring consistent style and quality

Volkswagen Race anywhere | iOS Appstore | Android Playstore

Creating mobile ready car models based on cad-data
Creating shaders with Shaderforge for Unity and photo real texturing and shading
Prototyping game-play and presentation

Undisclosed Project

Creating a visual target for car models in the project
Developing and documenting a pipeline including model guidelines
Creating a base material library in Substance Designer
Prototyping game-play and presentation


Developing general pipelines and improving workflows
Training and supervising of juniors and interns
Developing looks and creating assets for various smaller outsourcing projects, art tests and internal r&d


Okt 2009 - Okt 2011 | 3D Artist in Semester Projects at Games Academy

Working in a team to develop a student game project each semester
Learning new tools and processes and adopting different roles in the art team
Developing pipelines and art styles
Leading and supporting other artists


Highpoly modeling
Lowpoly modeling
UV unwrapping
Texturing in various styles
Texturing for pbr
Pipeline and workflow optimising
Shading (shader creation)


Quixel Suite
Substance Designer and Painter
Marmoset Toolbag


German (native speaker)
English (full professional proficiency)

Formal Education

2009 - 2011 | Game Art & Animation at Games Academy Berlin